Different Language!

Wednesday, May 8, 2013

Yearbook Assignment: Pictures

I don't think a single picture can capture the entire essence of the yearbook. The yearbook itself is just a book. But what it represents-- the people, the moments, the memories-- are what really last. The book is just something you can look back at 10, 20, even 50 years from now and say, "Remember that time when..." To try to capture all of that, in just one image, would be an insult to all the time we've spent at this school, all the time we've spent with friends, every great moment we've had has a small community. So, no picture from me, just a statement.

Friday, May 3, 2013

Photo Essay #1--An Urban Adventure



Write out complete web address for Photo Essay.
http://www.time.com/time/photogallery/0,29307,1817370,00.html

What is the subject or topic of the Essay?
Parkour.

How did you respond to the Essay? What impact did it have on you?
I was surprised anyone would do an essay on this little known subject. Parkour can also be defined as Urban Acrobatics. I liked the photos that accompanied the captions, especially the Montages.
Parkour Photo Montage
It impacted me because I am an amateur traceur myself. Traceur's are those who participate in Parkour.

What makes the photos effective? How do they tell their story?

Photo montages, like the ones above and below, outline the movements of Parkour, showing how a traceur may complete such movements.

How much copy accompanies each photo? What makes the copy effective?
About two or three sentences accompany each photo. The copy is effective because, although it is short, it is to the point and sums up the photo in just a few words.

Wednesday, May 1, 2013

IM DYING

Now that I have your attention, who has ever heard of Dungeons and Dragons, commonly known as D&D? Alright, for those of you that have, who would like to join the campaign I'm starting?

For those of you that haven't, Dungeons and Dragons (D&D), is not an MMORPG. It is not a video game. It is not a board game. It is not even a game in which nerds sit around a table and move tiny figurines over a hand-drawn map which severely lacks imagination. It is, as originally intended, a table-top, dice-rolling game. It was invented by Gary Gygax. The first edition books, known as Player's Handbook(s), Monster Manual(s), Weapon Manual(s), and A Beginner's Guide to D&D, were handwritten and illustrated by Gygax himself.
Other than those books (which are completely optional), all you need is a character sheet, hand-drawn maps (optional), and a set of seven dice, consisting of a normal six-sided, a four-sided, a twelve-sided, an eight-sided, a twenty-sided, and two ten-sided dice. There are also thirty-sided, one hundred-sided, and five-hundred sided, though these are optional.
D&D is, in short, an imagination game. And, as I see it, creative imagination  or imaginativity at all, is rarely found in the growing generation. Our imaginations are severely limited by the technologies, TV Shows, Movies, and other such things that stimulate our creative side, but give us nothing to go on ourselves.
Books are a good supplement for this, but less and less people like to read. Eventually, if you look at it from a pessimistic point-of-view, books will die out and be replaced by mindless television programming, which will find any way to stay on the air.

So, if you wish to begin a friendly debate with me, are interested in learning more about Dungeons and Dragons, or even wish to join the campaign I'm beginning, comment.